Gus L.
A FreshHell to Contend With
So I figure this is as good a spot as any to throw out the true questions of our times. Important stuff like: "Ascending or Descending AC", "Race as Class", "OD&D Austerity or GLOGian fecundity" and "CR - The Satan way into a TTRPGs?"
I will start of with a question I've been trying to work out.
Light - yeah every edition from OD&D to 5E has some oddly short oracular statements about how essential light is to the dungeon delver. Sure it's the key supply item depleted and the obvious horror of being trapped blind in a lightless maze filled with grues is evocative ... but ... nothing not even the Gygax DMG with it's endless blather about running adventures underwater and how Call Lightning works in mermanopolis bothers to discuss how one might deal with a party suddenly without light resources. Sure infravision, darkvision, light cantrips and willfully ignoring encumbrance all make light supply effectively a non-issue, but all are easy to fix.
What's not easy to fix is what to do at the table with a party that runs out of light?
A) Run that whole wandering blind in the dark with serious penalties to all actions until the party falls down a pit, gets murdered by carrion crawlers or manages to escape?
B) Save v. Death to avoid getting lost and eaten by carrion crawlers? Pretty this up with Jeff's old "Camping in the Dungeon" table?
C) Something Else?
Thoughts Anyone?
I will start of with a question I've been trying to work out.
Light - yeah every edition from OD&D to 5E has some oddly short oracular statements about how essential light is to the dungeon delver. Sure it's the key supply item depleted and the obvious horror of being trapped blind in a lightless maze filled with grues is evocative ... but ... nothing not even the Gygax DMG with it's endless blather about running adventures underwater and how Call Lightning works in mermanopolis bothers to discuss how one might deal with a party suddenly without light resources. Sure infravision, darkvision, light cantrips and willfully ignoring encumbrance all make light supply effectively a non-issue, but all are easy to fix.
What's not easy to fix is what to do at the table with a party that runs out of light?
A) Run that whole wandering blind in the dark with serious penalties to all actions until the party falls down a pit, gets murdered by carrion crawlers or manages to escape?
B) Save v. Death to avoid getting lost and eaten by carrion crawlers? Pretty this up with Jeff's old "Camping in the Dungeon" table?
C) Something Else?
Thoughts Anyone?