Yes and no. D&D (or whatever flavor of knock-off you choose to play) has this kind of inherent "challenge" aspect built into its lore - we hear of wargamers huddled around a table in Gygax's basement, while mastermind Gary tries to come up with new and bizarre ways to kill them. It's the legend of D&D, and in many cases (among grognards especially), they view any "dumbing down" as an affront to the original spirit of the game. Which is fine, frankly. The beauty of tabletop games is that not all tables are alike. Some guys live for that old-school challenge (why, I hear they've even built a sort of "Renaissance" around it - imagine that!). In those guys cases, they live for the nitty-gritty trappings like light management and encumbrance rules and realistic mortality. If the DM for that group says "I'm doing away with light rules since you all have continual flame torches and darkvision anyway", it probably won't go over well.
However, outside that rare niche of players (and it is a minority), it's a pretty common thing for players to think that tracking torches and counting down the hours of lantern oil they're carrying isn't very fun, especially when it comes to the later spells ("DM: "your light spell ends, and it's dark now", Player: "Well I cast light again, like I have thirty times already...", DM: "Ok, you can see again", Player: *sighs*).
This isn't a case of players saying the game is too hard... this is a case of players saying that the game is getting annoying - VERY distinct difference.
Resource management is good for people who care about resource management. Problem is, unless you absolutely know your players enjoy resource management, all your fixating on it is only going to waste. What I've found is that resource management is one of those things that only the DM ever gets excited about, probably because they aren't the ones actually managing the resources. Players don't petition against it because it's making the game harder for them; they petition against it because it's not fun for them.
Not saying it doesn't have it's place, but it's very much one of those vestigial rules that can usually be thrown out if need be without much fuss from the rest of the group.