DangerousPuhson
My my my, we just loooove to hear ourselves don't we?
Let's throw down a few items valued by each group, so we can all be on the same page with regards to rewards and whatnot in our designs.
Exiles
I think we are presuming the Exiles work on the gold standard - do we want this to be the case, or would it be better if we came up with a unique currency for our region to replace precious metals? I can go either way on it, but let us know if you are planning something specific (like trading in script notes, or "faces", or I.O.Us, or little tokens with minor prestidigitation effects or something).
Do they have an abundance of iron/steel, or is that rare for them? If so, prices will need to be adjusted accordingly, but I don't want to rip off Dark Sun too much. Maybe blacksmiths are held in super high regard in their communities?
Glass Grippli
They value the bones of their dead (pretty cool), but what else do they value? Gemstones? Gold? Special types of mud? Is steel worth a premium to them, but they can only trade for it with beads, meaning the Exiles can't really get rich doing arms trading with the Grippli? Get some ideas flowing.
What sort of magic do they have? I like the idea of primitive groups using a lot of potions made from natural ingredients but prepared in a supernatural way, but that's just one opinion. Do they have a writing system that allows for scrolls? Can they make magic wands from ancestral bones? What do they use for weapons - (Bronze age weapons? Bone and rock weapons? Biological weapons?)
Lost Civilisation
First, we gotta come up with a name for these guys.
But furthermore, what did they value? I'd like to think that they didn't care for precious metal - they seem too alien for such a mundane currency, and it would be hilarious if the only gold/platinum things that players find are common household things like gold chamber pots and platinum shoelaces. Maybe gemstones? Or steel bars stamped with something (making their "coins" virtually worthless to modern adventurers, which suits me fine because honestly who leaves a bunch of coins laying around)? From what I've gathered so far, they didn't value steel so much as they were just really amazing with it, inventing stainless steel way earlier than everyone else. I think Lost Civ weapons would make for good treasure, crafted from the hardest steel in impossible forms.
What about their magic? We didn't really settle on a tech level for these guys beyond "really high tech in some areas, and normal in others" - could their form of magic be that old adage: whatever is sufficiently advanced technologically is indistinguishable from magic? So that their magic is just really good technology, or is that deviating too much from what we think they should be (making them too sci-fi)? Do they have scrolls? Do they value information?
"Conglomerate"
Another one we need to settle on the name for. I'd say it's pretty clear what they value - slaves. Good opportunity for evil parties to make some coin. They probably value little else - I'd wager they have a ton of money as a whole organisation, but individuals would be susceptible to bribery by the same stuff as everybody else. Their big treasure is leads - further sites for the party to explore/loot, caravans for them to ambush, and warehouses for them to heist. But also the best treasure that the party can hope to gain from the Conglomerate is a way to slow them down: intel on their operations, and ideas for how to strike at them (also valuable for Resistance groups). Their soldiers would likely be carrying standard-issue gear, so I don't think there's much "treasure" for the party to gain from individual encounters, but rather the rewards come from robbing the organisation of their finds.
Other Groups
Throw some ideas in here for whatever other faction you're thinking of too, especially if you want the rest of us to start "seeding" their valuables into our independent parts.
Exiles
I think we are presuming the Exiles work on the gold standard - do we want this to be the case, or would it be better if we came up with a unique currency for our region to replace precious metals? I can go either way on it, but let us know if you are planning something specific (like trading in script notes, or "faces", or I.O.Us, or little tokens with minor prestidigitation effects or something).
Do they have an abundance of iron/steel, or is that rare for them? If so, prices will need to be adjusted accordingly, but I don't want to rip off Dark Sun too much. Maybe blacksmiths are held in super high regard in their communities?
Glass Grippli
They value the bones of their dead (pretty cool), but what else do they value? Gemstones? Gold? Special types of mud? Is steel worth a premium to them, but they can only trade for it with beads, meaning the Exiles can't really get rich doing arms trading with the Grippli? Get some ideas flowing.
What sort of magic do they have? I like the idea of primitive groups using a lot of potions made from natural ingredients but prepared in a supernatural way, but that's just one opinion. Do they have a writing system that allows for scrolls? Can they make magic wands from ancestral bones? What do they use for weapons - (Bronze age weapons? Bone and rock weapons? Biological weapons?)
Lost Civilisation
First, we gotta come up with a name for these guys.
But furthermore, what did they value? I'd like to think that they didn't care for precious metal - they seem too alien for such a mundane currency, and it would be hilarious if the only gold/platinum things that players find are common household things like gold chamber pots and platinum shoelaces. Maybe gemstones? Or steel bars stamped with something (making their "coins" virtually worthless to modern adventurers, which suits me fine because honestly who leaves a bunch of coins laying around)? From what I've gathered so far, they didn't value steel so much as they were just really amazing with it, inventing stainless steel way earlier than everyone else. I think Lost Civ weapons would make for good treasure, crafted from the hardest steel in impossible forms.
What about their magic? We didn't really settle on a tech level for these guys beyond "really high tech in some areas, and normal in others" - could their form of magic be that old adage: whatever is sufficiently advanced technologically is indistinguishable from magic? So that their magic is just really good technology, or is that deviating too much from what we think they should be (making them too sci-fi)? Do they have scrolls? Do they value information?
"Conglomerate"
Another one we need to settle on the name for. I'd say it's pretty clear what they value - slaves. Good opportunity for evil parties to make some coin. They probably value little else - I'd wager they have a ton of money as a whole organisation, but individuals would be susceptible to bribery by the same stuff as everybody else. Their big treasure is leads - further sites for the party to explore/loot, caravans for them to ambush, and warehouses for them to heist. But also the best treasure that the party can hope to gain from the Conglomerate is a way to slow them down: intel on their operations, and ideas for how to strike at them (also valuable for Resistance groups). Their soldiers would likely be carrying standard-issue gear, so I don't think there's much "treasure" for the party to gain from individual encounters, but rather the rewards come from robbing the organisation of their finds.
Other Groups
Throw some ideas in here for whatever other faction you're thinking of too, especially if you want the rest of us to start "seeding" their valuables into our independent parts.
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