S 5
I 9?
W 11?
D 7
Con 5
Chr 14
Per 8?
Comeliness 17
You gag at one of my only good rolls for a stat? lol. Bah!
Stat inflation is an illusion. It makes players feel like their character is tougher, but if NPCs use the same metric, the PCs' relative positions have not changed. If everyone has better stats, then effectively nobody does.these stats make me feel lightheaded and nauseous
ditto for almost every premade at the back of every Basic adventure ever.
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hissssss
I prefer the low magic campaign. We DO have a lot to choose from--mage, specialist mage, warlock, sorcerer (sorcerer you are born with it), and cleric, druid, shaman....then we have the bard that can be arcane, divine, or have a special bardic ability of being able to cast both divine or arcane but can never change their spells. But all spellcasters have some drawbacks in Jon's campaign. Mages may be killed on sight as everyone distrusts magic, warlocks are generally evil or misunderstood, and sorcerers are born with the talent and think they are cursed. Clerics--again, driven off or killed, druids are welcomed, and shamans are the normal. Cleric and druid are pretty 'normal' but we tried to make how you get your magic different and in the case of shamans and warlocks, it could almost be viewed as treasure because you either need to find a spirit or banngeist which has 'divine spheres' or schools of arcane during your travels to gain power. Maybe a bit fluffy for some, but we enjoy it.I have been thinking about magic-users and clerics and the potential for ubiquitous magic in my campaign world. Sorry if I mentioned this before, but I think I am going with the ability to channel magic and/or have divine favor as something only a small percentage of the population can achieve. Not infinitesimal, but 1-2% ish. What that practically means is that not everyone 0-level PC/NPC can be simply trained into becoming a MU/Cleric. You also need the "gift".
Of course, if you roll up your PC, and choose that class you are golden. It just means you just can't grab any old Joe off the street and make them your apprentice. No "army of wizards", etc.
The paladin apparently isn't a D&D class, it's a Rorschach Test.
Stat inflation is an illusion. It makes players feel like their character is tougher, but if NPCs use the same metric, the PCs' relative positions have not changed. If everyone has better stats, then effectively nobody does.
I suspect this is just a DM shortcut, since PC chargen in 1e starts with stats, then chooses class based on them, so primaries will tend to be a bit higher. Plus they get a bump from the various ability score generation methods.In AD&D 1e, they’re not really equal: on page 100 in the DMG, NPCs get stat bonuses by race and class in addition to those already provided in the PHB. I assume this because so many NPCs end up fighting a PC party solo, but I’m not sure. Could just be a sign of the stat inflation times
I pencilled into my copy some tweaks:
- humans get a free-range 0-3 bonus stat points; roll 1d6; 4-6 = 0 bonus points)
- half-orcs get 0-2 points: 1d6: 1-3 = 0, 4-5 = +1, 6 = +2
- half-elves: 1d6: 1 = 0, 2-4 = +1, 5-6 = +2
Allan
I suspect this is just a DM shortcut, since PC chargen in 1e starts with stats, then chooses class based on them, so primaries will tend to be a bit higher. Plus they get a bump from the various ability score generation methods.
I think I read once that, on average, 4d6 drop one gives a spread similar to 3e point buy (and just slightly less than 4e point buy). If you add the DMG NPC bumps onto that you could get stats in that range.Plus Darwinian selection raises the average stats: the median-stats PC probably dies or retires long before reaching high level, unless they find an improbably-awesome magic item early on.
But the NPC stats in many published sourcebooks are still ridiculously inflated, with way too many 17s, 18s, 15s, and 16s.
Str 9 Dex 15 Con 16 Int 11 Wis 4 Cha 13
Really? I don't see how the stats affect survivorship so strongly.This is the only one even slightly approaching survivable ability scores.
dude, that last one's such a Thief and you know it. This is the only one even slightly approaching survivable ability scores.
No judgment; I'm legitimately curious: Do you (or anyone here) play in a gaming group where players expect every campaign to peter out before name level?
I can see the fun in seeing how far you can get with what the gods gave you (although, haven't we all had a little too much of real life?), but it must lead to some pretty nihilistic story design on the DM's part. What's the point of foreshadowing weighty future events if the PC's have no future?