Has any OSR system done anything worth paying money for in the last decade? Way back when it was worth buying Labyrinth Lord, S&W, OSRIC or whatever because the originals were out of print and there were all those legal issues to work around.
Today things are different. When I hear that someone has yet another version of B/X but "better organized" I just laugh. Has anyone advanced an argument for OSE other than this? Because I haven't heard it. How easy to read does the simple version of the game for kids have to be, especially considering AD&D is totally playable by a somewhat smart teenager? Can someone give me a justification that isn't Must Consume Product? Sometimes I know how Kent feels.
I agree with you for the most part, but from a publisher perspective:
After delving into OSE for a conversion, I believe there IS value in organization. It's not just how easy it is to read or understand, but also how quickly one can look up rules during the game, scan it, and keep playing smoothly. According to Bryce, it's pretty important to be able to scan an adventure while at the table...why isn't it valuable to have that component for a ruleset as well?
Publishing adventures for OSE are way less of a headache for me as I can find specific rulings quickly and efficiently and move on with my ideas. That's just my own experience/comparison of writing modules for the different retroclones. Surprisingly, I don't regret spending money on OSE even though all the retroclones to me are just regurgitated information (except DCC had a bunch of new ideas). The presentation feels 'new' and useful as hell--like a big dungeon screen...and I've easily read more of OSE than say LL or OSRIC and not on purpose---it was just easy to do while looking up rulings (is there a list of differences between LL and OSRIC out of curiosity?)
There is also support for publishers with OSE--they provide a style guide which I haven't really seen from other rulesets. Players probably wouldn't find that valuable, but I found it very refreshing to have some support and direction for adventure presentation--a small thing, but it motivated me to want to write for that particular system. Best rule system though? nahh, I'll stick with the original 2e/1e.
I agree with you that economic/domain rules or something new would be more interesting for new retro-clones.