Either that, or human fallibility, in order to build a more accurate human mimic.Add that to the response DP got, and it sounds like we are building machines to mimic human stupidity.
What is the utility of that? We already have a method to build actual humans. As tools go, "makes the same mistakes I make" seems kind of pointless.Either that, or human fallibility, in order to build a more accurate human mimic.
Sinister stuff.What is the utility of that? We already have a method to build actual humans. As tools go, "makes the same mistakes I make" seems kind of pointless.
To me, they are not; just about every strong point and weak point are a result of the technology being fundamentally a deeply nested set of random tables. Granted, it is an insane number of random tables interconnected in hundreds, if not thousands, of ways. However, just like rolling up a Traveller subsector can produce total garbage. So it not surprising that the output of even ChatGPT 5 can be garbage.(these LLMs are weird little creatures):
So on the flip side of things, LLMs are very good at processing and using patterns. The trick to using them effectively is that you can accomplish 70 to 80% of the work with any repetitive task. And in some cases, nearly all the work. Used wisely, it allows a person to do more in less time. Yeah, it makes mistakes like people do, but so what? It's there 24/7 and doesn't have an ego about its mistakes.What is the utility of that? We already have a method to build actual humans. As tools go, "makes the same mistakes I make" seems kind of pointless.
I think the fact that LLMs are trained on human-generated information, and humans are inherently fallible, then it would follow that LLMs would be equally as fallible. The complexity of these interconnected "tables" no doubt exacerbate the situation. My guess is that there are aren't enough measures in place for these LLMs to verify the validity of whatever information it assimilates.To me, they are not; just about every strong point and weak point are a result of the technology being fundamentally a deeply nested set of random tables. Granted, it is an insane number of random tables interconnected in hundreds, if not thousands, of ways. However, just like rolling up a Traveller subsector can produce total garbage. So it not surprising that the output of even ChatGPT 5 can be garbage.
Yup, LLMs excel at dealing with patterns, and among other things, humans make mistakes in a predictable ways, hence another pattern that can be picked up by an LLM.I think the fact that LLMs are trained on human-generated information, and humans are inherently fallible, then it would follow that LLMs would be equally as fallible. The complexity of these interconnected "tables" no doubt exacerbate the situation. My guess is that there are aren't enough measures in place for these LLMs to verify the validity of whatever information it assimilates.
I agree with all this. My comment was aimed at what DP seemed to be saying about building in fallibility in order to mimic humans. I see no utility to that.So on the flip side of things, LLMs are very good at processing and using patterns. The trick to using them effectively is that you can accomplish 70 to 80% of the work with any repetitive task. And in some cases, nearly all the work. Used wisely, it allows a person to do more in less time. Yeah, it makes mistakes like people do, but so what? It's there 24/7 and doesn't have an ego about its mistakes.
The problem, of course, is that the hype is out of control, and people expect it to act like the computer on Star Trek and just do anything.
Doesn't mean there won't be some amazing things done with the technology. However, my personal prediction based on my experience developing software, is that the main benefits will be realized by coming up with ways to mix up traditional methods and using LLMs. In short a LLM will never get to the point where it can do everything well. But it can do some things well and, with the proper interface, really work out well.
For example for Tabletop Roleplaying I would like to see a LLM coupled together with software where the rules of a system like D&D or GURPS is baked in. So anytime a rule question comes up it always gives the right answer however anytime we get something "fuzzy" like coming up with adventures, encounters, or characters, the LLM is looped in.
That's one facet of the issue, sure. I think the bigger one is that a description of something scary doesn't quite hit the way it used to. We have collectively grown jaded to tension, jumpscares, and film gore; narration just doesn't have the same verisimilitude as it did pre-internet. Trying to scare someone using D&D is like trying to scare someone by reading them a copy of Dracula or The Legend of Sleepy Hollow or whatever. These aren't the days of campfire ghost stories; it's just not enough to keep a grown adult awake at night.I think most attempts at horror in D&D fail because they are trying to make the PCs fear for their personal safety (or perhaps, to make players for their PCs' safety), which is a non-starter in a game where the PCs are designed to fight monsters, and fighting monsters is one of the most frequent aspects of the game.
Just pointing you over to this conversation.How can you be worried about death when you have access to resurrection spells? How can you be worried about death when you know that the afterlife exists and that (based on your alignment) you know where you're going?
@DangerousPuhson is correct. We've become jaded. This is all commonplace now. Even the Cthulhu mythos doesn't inspire fear like it used to. Even then, the best of Lovecraft's works hit the hardest because it was ambiguous. He didn't fully describe the monster. If you know Cthulhu has 400 hp and AC -10 he is still powerful, but his abilities are defined.
(Or, silly enough, with PFRPH you know he is CR 40, with +43 acrobatics (!?!) and all his other skills and feats listed out.)
The Heretic
And then I realized, nobody wants to play in that game. It's not that you can't write a horror adventure, it's that people don't actually want to feel scared, or lost, or demoralized, or powerless. And in a D&D campaign, as opposed to a one-shot, you are often much more invested in the world than you will be in a horror movie. So maybe you could watch some genuinely creepy Japanese vehicle for a couple of hours, or a really scary novel; but who wants to feel scared, or lost, or demoralized, or powerless on a regular basis, for the length of a D&D session, over and over again?But also, it isn't just about character death, it's about loss. It's about pain, not physical pain that PCs shrug off, but the suffering of others who aren't so fortunate. And not some bullshit edgy a-million-is-just-a-number abstraction of people suffering, but realistic situations that make the players feel something. There aren't enough clerics to resurrect a population, and some of them might not be dead so much as gone, missing or kidnapped or altered beyond recognition. All bad enough that your players absolutely do not want it to come to that.
That's one facet of the issue, sure. I think the bigger one is that a description of something scary doesn't quite hit the way it used to. We have collectively grown jaded to tension, jumpscares, and film gore; narration just doesn't have the same verisimilitude as it did pre-internet. Trying to scare someone using D&D is like trying to scare someone by reading them a copy of Dracula or The Legend of Sleepy Hollow or whatever. These aren't the days of campfire ghost stories; it's just not enough to keep a grown adult awake at night.
Straight up: D&D doesn't work for horror because we've become desensitized to horror. These days movies have to do some groundbreaking work to get you to feel fear - I'm talking paradigm-shifting, zeitgeist-changing, never-before-seen things done by entire teams of people whose sole job is to scare an audience. A singular DM isn't going to be able to accomplish this with some dice and choice descriptions.I don't think we are jaded so much as we usually consume our horror in a medium that doesn't really takes its horror very seriously. It's generally campy, over the top teen slasher movies; ugly, over the top torture porn; stylized, over the top ghost stories; or the spectacle of over the top body horror alien/Lovecraftian ancient evils. You can't do jump scares in D&D, and the other stuff only makes you fake-scared, not real scared.
But were audiences ever really scared? A century ago, even half a century ago, people in Western culture had much greater exposure to IRL death and suffering. When the first horror movies were coming out, people were still washing their loved ones' bodies when they died, maternal and childhood death rates were still pretty high, medicines was not nearly as effective, not just at saving lives, but of mitigating the long term effects of injury. Most horror movies were pure camp in comparison. I don't think people who go to horror movies ever went to be scared.Straight up: D&D doesn't work for horror because we've become desensitized to horror. These days movies have to do some groundbreaking work to get you to feel fear - I'm talking paradigm-shifting, zeitgeist-changing, never-before-seen things done by entire teams of people whose sole job is to scare an audience. A singular DM isn't going to be able to accomplish this with some dice and choice descriptions.
You know what scares me? The thought of being buried alive. You know what doesn't scare me? Somebody telling me "ok, so you're buried alive now, what do you do?", in so many words, no matter the descriptive spin they put on it. It's just the wrong medium. We are past that; we are jaded. We have been shown some very visceral footage of scary things - we are past the point of mere words doing justice to any of it.
Is that not the whole point? Are you watching horror movies for the riveting character development?I don't think people who go to horror movies ever went to be scared.
They go for the camp, and the spectacle. I think the not-realness is part of the appeal. People die in over-the-top, unrealistic ways, it's not like Band of Brothers where people who are shot just crumple.Is that not the whole point? Are you watching horror movies for the riveting character development?