squeen
8, 8, I forget what is for
Thinking about it some more...especially in a party with a cleric high enough to cast raise dead, I think it's important to enforce (what Huso pointed out is the mechanic for 1e) that these higher level spells only come when the PC petition's their deity (or emissary). With MU, it's just memorization and time to study, but with clerics, anything about 3rd level starts to involve a (un)holy entity's favor.
If the cleric thinks he/she is just going to casually casting raise dead every session, then I imagine a rumble in the heavens is an appropriate "nuh-uh" in reply.
@The1True: My preference for the low-level I don't think has a lot to do with frequent death---I think of that more like enforcing risk vs. reward---instead, what I like about the low-level campaign is that even meager rewards are meaningful. I like the you-are-nothing-scrabbling-to-make-it situation, were every 500 gp gem is a celebration, and when 30 orcs running at you is time for a hasty retreat. It's the deep, deep party resources that make it hard to offer challenges (or rewards), and the sheer volume of moving pieces to track in domain-level actions they become embroiled in.
Last April, in the Illusions thread, I mentioned how happy I was that my almost-name-level party was scared to go into the Tapestry Maze --- because of (only!) lurking skeletons. The small DM-victory there was that the ambiance and invisible danger had them jumpy even though they were fairly over-powered for the dungeon.
If the cleric thinks he/she is just going to casually casting raise dead every session, then I imagine a rumble in the heavens is an appropriate "nuh-uh" in reply.
@The1True: My preference for the low-level I don't think has a lot to do with frequent death---I think of that more like enforcing risk vs. reward---instead, what I like about the low-level campaign is that even meager rewards are meaningful. I like the you-are-nothing-scrabbling-to-make-it situation, were every 500 gp gem is a celebration, and when 30 orcs running at you is time for a hasty retreat. It's the deep, deep party resources that make it hard to offer challenges (or rewards), and the sheer volume of moving pieces to track in domain-level actions they become embroiled in.
Last April, in the Illusions thread, I mentioned how happy I was that my almost-name-level party was scared to go into the Tapestry Maze --- because of (only!) lurking skeletons. The small DM-victory there was that the ambiance and invisible danger had them jumpy even though they were fairly over-powered for the dungeon.
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