grodog
Should be playing D&D instead
A random thought I had, for making modules that can easily be dropped into a campaign. Make your area map no larger than 24 miles across - that is, no larger than the size of a single "large" hex [snip]
Bryce talks a lot about usability at the table, but I have more trouble with usability in the campaign. For this quality, I think the old TSR modules are generally superior to OSR efforts.
Agreed, whole-heartedly. Modules, to be useful, need to be modular and portable, since (as of the old 1999 or 2000 player survey) many (most?) campaigns were run in homebrewed settings. (I’m not sure how that data has evolved over the last 25 years, but WorC certainly kept polling the customer base).
I tend to think of settings in these scales:
- local (Hommlet or Nulb or Hardby, etc.); ; in GH, this is a 5/6 mile hex
- regional (environs around the City of Greyhawk, including Castle, Chateau, fens, roads, bridges, etc.); in my GH, or in the Wilderlands, this is a 5 mile hex
- meta/uber/bigger regional (the Sheldomar Valley); in GH, this is a 30 mile hex
- continental (the Flanaess, although technically it’s a sub-continent, so you could insert another layer in the hierarchy if desired); in GH, this is a 30 mile hex (or even if I’m dealing with the Oerik map)
Regional is about as large as a published sourcebook can really go and remain modular, and that can still be tough, depending on the terrain dependencies: you can add some of Gabor’s Erillion+ lands to your game, but it’s difficult to add them all to another setting (published or homebrew). So islands (or sub-continents, I suppose) are sort of a cheat here, if you can safely add them over the edges of what’s known without disrupting the rest of the established setting.
That’s the approach we took with Valus back in 2003-4: http://diffworlds.com/valus.htm There is more to that world, but you can, in theory, drop Valus into Greyhawk, FR, the Majestic Wilderlands, etc. It’s small/local enough in scale and scope to be relatively plug-and-play, while being large enough (in theory) to offer distinct setting elements and challenges vs. the rest of the standard setting/world.
Allan.